AiR  ·  Site-specific installation  ·  Wall House #2, Groningen

3 Playable
Screensavers
for Wall House #2

Extending the rigid environment of the Wallhouse towards the infinite realms of imagination.

Site-specific installation  /  Groningen, NL  /  2007

3 Playable Screensavers for Wall House #2

Space vs. architecture. Site-specific time-space oriented videogame environments. John Hejduk's only built Wall House was treated as dormant hardware. Three screensavers extended its rigid surfaces, passages, and rooms somewhere else.

The works also came out of living with the building, and with Groningen around it. Moving in and around the building meant emplacing three distinct propositions about what architecture closes off, and what art can peek at. Inhabiting a diagrammatic object inside an urban environment that seldom gave much back.

Physicromie pushed against that condition by trying to deepen a shallow surface, to make the facade suggest something behind it. Trans Europe Express came from relating to the hallway as a line of departure, made at the moment when international practice was becoming less a fantasy of mobility than a lesson in uneven circulation, translation, access, and distance. Trashtuin was a meditation on the studio itself, digital infrastructures enabling art as a practice and my own relationship to the residence, accepting the room’s own condition more bluntly. It was a trash garden: rules, debris, obsolete technology, and growth, projected back into the place where it was made.

Wall House #2, full plan, no works highlighted. Wall House #2  /  plan
Wall House #2 plan with the Physicromie volume highlighted. APhysicromie
Wall House #2 plan with the hallway connector highlighted. BTrans Europe Express
Wall House #2 plan with the upper interior volume highlighted. CTrashtuin