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[ avaliable space is always at stake: be it media-space, mindspace or the purely physical...

versaturation is common in most global processes as the fluxes: material and linguistic evolve real time in shape and magnitude. these fluxes, acting onto limited spaces (of conscience, the earth's surface, bandwidth, etc), add pressure on their host surfaces, and that pressure is defined by each process itself. as organisms keep multiplying and processes evolving in complexity, the available space becomes more limited and eventually tends to disappear. this game is about keeping your personal space clear, and as in life it's theoretically an infinite process.

 

THIS is an openGL based, 3D videogame, exploring oversaturation through gameplay, visual, audio experience, and hardware load.

 

 

 

 

a project by luis hernandez, eric werkhoven y gabriel acevedo. commissioned by rhizome.org through the 2004 commissioning program. mail AT ungravity DOT org

 

 

don't you just sit there playing games trying to deny reality. . ]

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